摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of deciding whether or not a code is one based on a game played by a player.SOLUTION: A pachinko game machine 10 displays a starting code for specifying identification information at a game starting time. And, a server SV receives identification information specified by the starting code, via a portable terminal CM, and stores the identification information in a manner to correspond to player information. At a game ending time, moreover, the pachinko game machine 10 displays an ending code specifying the identification information at the ending time. Moreover, the server SV receives the identification information specified by the ending code, via the portable terminal CM. In the case where the identification information at the starting time specified by the starting code, and the identification information at the ending time specified by the ending code coincide, the server SV decides that the game history specified by said ending code is based upon a normal game.SELECTED DRAWING: Figure 4 |