发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can enhance interest in a game.SOLUTION: In a third probability variable game state, when "cherry" is determined as a winning combination before "50" games, a maximum value until probability variation is over, are consumed, the probability variable game state is over. Therefore, even during the probability variable game state, it is possible to maintain anxiety and a feeling of tension that the probability variable game state may be over before consuming the maximum game number and to enhance interest in a game. In addition, the probability variable game state is over in a second probability variable game state when "plum" is not won, and in a first probability variable game state, the probability variable game state is over when "cherry" is won. Accordingly, it is also possible to enhance interest in the game.SELECTED DRAWING: Figure 29
申请公布号 JP2016067484(A) 申请公布日期 2016.05.09
申请号 JP20140198283 申请日期 2014.09.29
申请人 KYORAKU SANGYO CO LTD 发明人 AMANO TAKAYUKI;NAKAMURA YUYA;INABA TAKUYA;MARUKO SHOHEI;KIKUCHI TAKESHI
分类号 A63F5/04 主分类号 A63F5/04
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