发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of reducing time/labor and processing load in design.SOLUTION: When executing no reel performance, the game machine, with progress of a game, sequentially transmits signals A-F from a main control board to a sub control board and, when executing the reel performance, sequentially transmits signals α, β, and A-F. RAM includes storage areas A-F. When the signal A or the signal α is transmitted, the game machine executes a performance read out in the storage area A, when the signal B or the signal β is transmitted, executes a performance read out in the storage area B, when the signal C is transmitted, executes a performance read out in the storage area C, when the signal D is transmitted, executes a performance read out in the storage area D, when the signal E is transmitted, executes a performance read out in the storage area E, and when the signal F is transmitted, executes a performance read out in the storage area F. In a case of executing the reel performance, when the performance read out in the storage area A is executed, the game machine deletes the executed performance from the storage area A and, when the performance read out in the storage area B is executed, deletes the executed performance from the storage area B.SELECTED DRAWING: Figure 6
申请公布号 JP2016067561(A) 申请公布日期 2016.05.09
申请号 JP20140199319 申请日期 2014.09.29
申请人 OLYMPIA:KK 发明人 ONO SHINYA
分类号 A63F5/04 主分类号 A63F5/04
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