摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of reducing time/labor and processing load in design.SOLUTION: When executing no reel performance, the game machine, with progress of a game, sequentially transmits signals A-F from a main control board to a sub control board and, when executing the reel performance, sequentially transmits signals α, β, and A-F. RAM includes storage areas A-F. When the signal A or the signal α is transmitted, the game machine executes a performance read out in the storage area A, when the signal B or the signal β is transmitted, executes a performance read out in the storage area B, when the signal C is transmitted, executes a performance read out in the storage area C, when the signal D is transmitted, executes a performance read out in the storage area D, when the signal E is transmitted, executes a performance read out in the storage area E, and when the signal F is transmitted, executes a performance read out in the storage area F. In a case of executing the reel performance, when the performance read out in the storage area A is executed, the game machine deletes the executed performance from the storage area A and, when the performance read out in the storage area B is executed, deletes the executed performance from the storage area B.SELECTED DRAWING: Figure 6 |