发明名称 CHARACTER MODEL ANIMATION USING STORED RECORDINGS OF PLAYER MOVEMENT INTERFACE DATA
摘要 Technologies are generally described for providing full-motion animation-as-a-service. In some examples, short motion-capture segments may be captured from user motion user interface devices and stored in a database. When a full-motion animation is desired, a start pose and a target pose may be provided, and a multiple-path, multiple-iteration search through the database may be used to assemble the full-motion animation. Motion retargeting may be used to further refine the assembled hill-motion animation.
申请公布号 US2016121214(A1) 申请公布日期 2016.05.05
申请号 US201614992042 申请日期 2016.01.11
申请人 EMPIRE TECHNOLOGY DEVELOPMENT LLC 发明人 Kruglick Ezekiel
分类号 A63F13/428;A63F13/355;A63F13/213 主分类号 A63F13/428
代理机构 代理人
主权项 1. A system to provide motion data, the system comprising: a cloud-based computing device comprising: a communication module coupled to the cloud-based computing device and configured to receive captured motions of a game participant from a capture device;a module configured to receive gaming data corresponding to a game segment during which the motions of the game participant were captured;a database configured to store data, wherein the stored data includes the motions and gaming data corresponding to the game segment during which the motions of the game participant were captured; anda processor configured to: receive a query to search the database for a motion;search the database to identify one or more sequences of the motion corresponding to the query; andassemble the one or more sequences to provide the motion.
地址 Wilmington DE US