发明名称 |
CHARACTER MODEL ANIMATION USING STORED RECORDINGS OF PLAYER MOVEMENT INTERFACE DATA |
摘要 |
Technologies are generally described for providing full-motion animation-as-a-service. In some examples, short motion-capture segments may be captured from user motion user interface devices and stored in a database. When a full-motion animation is desired, a start pose and a target pose may be provided, and a multiple-path, multiple-iteration search through the database may be used to assemble the full-motion animation. Motion retargeting may be used to further refine the assembled hill-motion animation. |
申请公布号 |
US2016121214(A1) |
申请公布日期 |
2016.05.05 |
申请号 |
US201614992042 |
申请日期 |
2016.01.11 |
申请人 |
EMPIRE TECHNOLOGY DEVELOPMENT LLC |
发明人 |
Kruglick Ezekiel |
分类号 |
A63F13/428;A63F13/355;A63F13/213 |
主分类号 |
A63F13/428 |
代理机构 |
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代理人 |
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主权项 |
1. A system to provide motion data, the system comprising:
a cloud-based computing device comprising:
a communication module coupled to the cloud-based computing device and configured to receive captured motions of a game participant from a capture device;a module configured to receive gaming data corresponding to a game segment during which the motions of the game participant were captured;a database configured to store data, wherein the stored data includes the motions and gaming data corresponding to the game segment during which the motions of the game participant were captured; anda processor configured to:
receive a query to search the database for a motion;search the database to identify one or more sequences of the motion corresponding to the query; andassemble the one or more sequences to provide the motion. |
地址 |
Wilmington DE US |