发明名称 Wagering game machine with biofeedback-aware game presentation
摘要 A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and a biofeedback module operable to track at least one biometric characteristic of a game player. The wagering game is further operable to alter presentation of the wagering game based on changes in the at least one biometric characteristic. A mood enhancement module is operable to provide energy to a wagering game player at a frequency designed to provide a mood enhancing effect.
申请公布号 US9330523(B2) 申请公布日期 2016.05.03
申请号 US201213619250 申请日期 2012.09.14
申请人 Bally Gaming, Inc. 发明人 Sutton James E.;Leopold Samuel;Rigsby Gene
分类号 A63F9/24;A63F13/00;G06F17/00;G06F19/00;G09B19/00;G07F17/32;A61B5/16;A61B5/00 主分类号 A63F9/24
代理机构 Nixon Peabody LLP 代理人 Nixon Peabody LLP
主权项 1. A method of operating a gaming system, the gaming system including one or more processors and an electronic gaming machine for conducting a wagering game, the electronic gaming machine having a gaming cabinet with one or more electronic input devices and one or more electronic display devices coupled to the gaming cabinet, the method comprising: detecting, by at least one of the one or more electronic input devices of the electronic gaming machine, a physical item associated with a monetary value, the monetary value establishing a credit balance that changes based on play of the wagering game; receiving, by at least one of the one or more electronic input devices of the electronic gaming machine, a wager input from a player to play the wagering game, the wager input being covered by the credit balance; initiating, by at least one of the one or more processors, the wagering game in response to the wager input from the player; determining, by at least one of the one or more processors of the gaming system, an outcome of the wagering game based, at least in part, on one or more random elements generated by at least one of one or more electronic random element generators; collecting, via one or more biometric sensors operatively coupled to the electronic gaming machine, biofeedback data to determine a physiological state of the player during play of the wagering game; loading a baseline biometric history of the player from stored historical data; providing, by one or more electronic output devices of the electronic gaming machine, a selected frequency of energy to the player during play of the wagering game based on the loaded baseline biometric history; evaluating, by the one or more processors, the collected biofeedback data to determine a new physiological state of the player; adjusting the frequency of energy based on the evaluation; and receiving, by at least one of the one or more electronic input devices, a cashout input from the player to initiate a payout from the credit balance.
地址 Las Vegas NV US