发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving a game interest.SOLUTION: A game state transitions to a branch state when a branch role winning is established in a concentrated state, the game state transitions to an advantageous state when an advantageous role winning is established in the concentrated state, the game state transitions to a first normal state when a first normal role winning is established in the concentrated state, and the game state transitions to a second normal state when a second normal role winning is established in the concentrated state. All of the branch state, the advantageous state, the first normal state, and the second normal state are finished when a total put-out number of game media reaches equal to or more than an upper limit put-out number. At this time, the upper limit put-out number in the branch state and the advantageous state is lower than the upper limit put-out number in the first normal state and the second normal state, but an expectation of net increase number of the game media in the game state is larger in the branch state and the advantageous state than an expectation of net increase number in the first normal state and the second normal state.SELECTED DRAWING: Figure 19
申请公布号 JP2016054776(A) 申请公布日期 2016.04.21
申请号 JP20140181269 申请日期 2014.09.05
申请人 SANYO PRODUCT CO LTD 发明人 KONOMI TOSHINORI
分类号 A63F5/04 主分类号 A63F5/04
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