摘要 |
PROBLEM TO BE SOLVED: To provide a slot machine capable of effectively arousing a player's feeling of hope in a final stage of a replay high-probability state.SOLUTION: After a termination of RT (1) advantageous to a player, the slot machine transfers a game to an initial game state, when the player wins a replay (8)-(10), transfers to the RT (1) again, and when the player wins a replay (1), transfers to RT (2) disadvantageous to the player. A sub CPU executes a battle performance for suggesting a probability of winning a special winning combination in a final stage of the RT (1) and a probability of winning SCT (Single Challenge Time) in which a procedure of avoiding the winning of the replay (1) is notified in a subsequent initial game state. The battle performance comprises a plurality of patterns. The sub CPU executes the battle performance on the basis of any pattern of the plurality of patterns and, when the player wins the special winning combination, selects a predominant pattern (a strong attack or a special attack of an ally) for the ally compared with other patterns at a higher ratio than a case where the player wins the SCT. |