摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of producing a large difference in acquisition ratios of game media between a normal game and an assist time game.SOLUTION: In a normal state, the game machine is directed toward BB1, BB2 and BB4 for insertion of three tokens, and directed toward BB3 for insertion of two tokens. In a third bonus establishment state transferred by winning BB3, the game machine stops reels in a manner not to produce winning of BB3, so that the winning of BB3 can be avoided as long as three tokens are inserted. In a game where three tokens are inserted in the third bonus establishment state, the game machine is configured to determine a transfer to an assist time game and to execute the assist time game in a game state other than the third bonus establishment state. This configuration can eliminate winning of a bonus in the normal game and produce a large difference in token acquisition ratios between the normal game and the assist time state. |