发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of producing a large difference in acquisition ratios of game media between a normal game and an assist time game.SOLUTION: In a normal state, the game machine is directed toward BB1, BB2 and BB4 for insertion of three tokens, and directed toward BB3 for insertion of two tokens. In a third bonus establishment state transferred by winning BB3, the game machine stops reels in a manner not to produce winning of BB3, so that the winning of BB3 can be avoided as long as three tokens are inserted. In a game where three tokens are inserted in the third bonus establishment state, the game machine is configured to determine a transfer to an assist time game and to execute the assist time game in a game state other than the third bonus establishment state. This configuration can eliminate winning of a bonus in the normal game and produce a large difference in token acquisition ratios between the normal game and the assist time state.
申请公布号 JP5904597(B2) 申请公布日期 2016.04.13
申请号 JP20130216445 申请日期 2013.10.17
申请人 株式会社オリンピア 发明人 ▲高▼橋 純一;山本 俊
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
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