发明名称 スロットマシン
摘要 PROBLEM TO BE SOLVED: To provide a slot machine capable of effectively arousing a player's feeling of hope in a final stage of a replay high-probability state.SOLUTION: After a termination of RT (1), the slot machine transfers a game to an initial game state, when a player wins a replay (8)-(10), transfers to the RT (1) again, and when the player wins a replay (1), transfers to RT (2). The slot machine executes a battle performance for suggesting a probability of winning a special winning combination in a final stage of the RT (1) and a probability of winning SCT (Single Challenge Time) in which a procedure of avoiding the winning of the replay (1) is notified in a subsequent initial game state thereto. Further, the slot machine determines whether or not offering the SCT at a probability according to a winning combination during BB (Big Bonus), executes an SCT lottery for determining a continuation rate of the SCT, and executes an SCT suggestion performance for suggesting a probability of winning the SCT during the BB.
申请公布号 JP5904508(B2) 申请公布日期 2016.04.13
申请号 JP20140099252 申请日期 2014.05.13
申请人 株式会社三共 发明人 小倉 敏男
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
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