发明名称 Graphical simulation of objects in a virtual environment
摘要 A method for simulating a graphical object. The method comprises monitoring approximate distance between a first graphical object and a second graphical object, the first graphical object having at least a first particle and the second graphical object having at least a second particle; detecting a collision (P220) between the first particle and the second particle; computing (P230) a first set of forces associated with the first and second particles due to the collision, wherein the first set of forces are computed within a first context in which X particle attributes associated with the first and second particles are considered; computing (P240) a second set of forces associated with the first and second particles due to the collision, wherein the second set of forces are computed within a second context in which Y particle attributes associated with the first and second particles are considered, wherein X<Y.
申请公布号 US9308444(B2) 申请公布日期 2016.04.12
申请号 US200913505981 申请日期 2009.12.25
申请人 Intel Corporation 发明人 Ragozin Dmitry;Shokin Alexander
分类号 G06T15/00;A63F13/40;G06T13/20 主分类号 G06T15/00
代理机构 Blakely, Sokoloff, Taylor & Zafman LLP 代理人 Blakely, Sokoloff, Taylor & Zafman LLP
主权项 1. A computer implemented method for simulating a graphical object in a multidimensional virtual space, the method comprising: monitoring approximate distance between a first graphical object and a second graphical object, the first graphical object having at least a first complex particle having a first plurality of simple particles and the second graphical object having at least a second complex particle having a second plurality of simple particles; detecting a collision between the first plurality of simple particles and the second plurality of simple particles, wherein the collision is detected within a simple particle context; computing as first set of forces associated with the first and second simple particles due to the collision, wherein the first set of forces are computed within the simple particle context; computing a second set of forces associated with the first and second complex particles due to the collision, wherein the second set of forces are computed within a complex particle context by integrating forces from the simple particles; and computing position and orientation of the complex particles in the first and second graphical objects after the collision, based on computation results for the first and second set of forces.
地址 Santa Clara CA US