摘要 |
PROBLEM TO BE SOLVED: To provide a slot machine capable of effectively increasing game player's expectations at the final stage of a high probability replay state.SOLUTION: After an RT (1) advantageous to a game player is finished, a shift is made to an initial game play state. When replays (8)-(10) are won, a shift is made to the RT (1) again. When a replay (1) is won, a shift is made to an RT (2) disadvantageous to a game player. Then, a sub-CPU 91a executes a battle performance suggesting the possibility of winning a special role at the final stage of the RT (1) and the possibility of winning an SCT in which the procedure for avoiding the winning of the replay (1) is notified in the initial game play state thereafter. The battle performance is composed of a plurality of patterns. The sub-CPU 91a executes battle performance on the basis of any pattern from the plurality of patterns, and selects a pattern in which defeat does not occur even in a strong attack from an enemy under a condition that an SCT continuation rate is 60% or more. |