发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To vary an expectation value of a point in each game.SOLUTION: A point is imparted in a specific condition in a normal game state. When the sum of points imparted reaches a specific threshold value, a transition to an advantageous game state (periodical chance state) which is more advantageous for a player than the normal game state is carried out. In this configuration, the normal game state includes a first normal game state (first adding state), and a second normal game state (second adding state) in which a point is more likely to be imparted than in the first normal game state.SELECTED DRAWING: Figure 40
申请公布号 JP2016043001(A) 申请公布日期 2016.04.04
申请号 JP20140168878 申请日期 2014.08.22
申请人 KYORAKU SANGYO CO LTD 发明人 SUEMATSU TAKAHIRO;KIMURA TETSUHIDE;NAKAMURA YUYA;IWAKAWA KAZUO;HATTORI TAKASHI;YAHIRO TATSUYA
分类号 A63F5/04 主分类号 A63F5/04
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