发明名称 METHODS AND APPARATUS FOR HIDING LATENCY IN NETWORK MULTIPLAYER GAMES.
摘要 Aspects of the present disclosure describe methods and apparatuses that hide latency during an interaction between an attacking client device platform and a defending client device platform in a multiplayer game played over a network. The attacking client device platform predicts a successful attack will be made and delivers a hit event to the defending client device platform. In order to provide additional time to wait for a hit reply from the defending client device platform the attacking client device platform initiates an altered animation mode that lengthens the run-time of the animation.
申请公布号 MX2015009741(A) 申请公布日期 2016.03.31
申请号 MX20150009741 申请日期 2014.01.23
申请人 SONY COMPUTER ENTERTAINMENT AMERICA LLC 发明人 FIEDLER, GLENN;NAPOLI, VINCENT;MC-DONALD, JASON
分类号 A63F13/358;A63F13/55 主分类号 A63F13/358
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