发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To allow a highly amusing performance to be executed while suppressing increase in the storage capacity of performance data.SOLUTION: A Pachinko game machine 1 determines whether a special game advantageous to a player is executed or not, and executes the special game according to the determination result. An FeRAM 1451 stores installation position information for indicating an installation position of the Pachinko game machine 1. Although performance data having predetermined time length starts to be reproduced when time clocked by clocking means satisfies predetermined time conditions, the reproduction of the performance data is started from a reproduction start point corresponding to the installation position information.SELECTED DRAWING: Figure 54
申请公布号 JP2016041126(A) 申请公布日期 2016.03.31
申请号 JP20140165524 申请日期 2014.08.15
申请人 KYORAKU SANGYO CO LTD 发明人 ITO GO;YOSHIZAWA TAKASHI;KAKO TAKAYUKI;KOSHIKAWA KATSUJI;KIKUCHI TAKESHI;NADAHARA TAKU;SASAKI SHINYA;FUJII YOSHITAKA;HAMADA ISAMU
分类号 A63F7/02 主分类号 A63F7/02
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