发明名称 Game aim assist
摘要 Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object.
申请公布号 US9295912(B2) 申请公布日期 2016.03.29
申请号 US201213732290 申请日期 2012.12.31
申请人 SONY COMPUTER ENTERTAINMENT AMERICA LLC 发明人 Garvin John;Reese Christopher;Yager Darren;Allen Ron
分类号 A63F13/04;A63F13/219;A63F13/40 主分类号 A63F13/04
代理机构 Polsinelli LLP 代理人 Polsinelli LLP
主权项 1. A method for game aim assist, the method comprising: executing instructions stored in memory, wherein execution of the instructions by a processor: generates a display of a perspective of a game environment, the generated display for a display device and including a defined focus area having one or more objects available for targeting, wherein the defined focus area has an area that is less than the display of the perspective of the game environment;selects an object from the one or more objects available for targeting in the defined focus area, wherein selection is based at least on a distance between each of the one or more objects and the center of the focus area; andautomatically adjusts the aim of a game character, from an initial position in the display to a second position in the display, the second position being directed towards the selected object, wherein the selected object is indicated by a targeting display; and receiving an instruction via controller to activate a weapon of the game character, wherein the weapon is directed in accordance with the automatic aim.
地址 San Mateo CA US