摘要 |
PROBLEM TO BE SOLVED: To provide a network game system which improves attraction of a game by making multiple player characters influence one another to progress the game.SOLUTION: Prescribed criteria for setting a flag are satisfied in a step S1. An influence group management table is updated and a scenario generation flag is set in a step S2. Then, a server device refers to the influence group management table and a scenario table to determine per influence group whether there is a scenario whose scenario generation criteria are satisfied in a step S3. When determining that there is a scenario whose scenario generation criteria are satisfied (Yes in the step S3), the influence group management table is updated and a new scenario is generated in a step S4. Influence characters belonging to the influence group for which the new scenario is generated progress the game following the scenario. |