发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine, even when a mode advantageous to a player is not selected, capable of providing the player with eagerness for continuing a game.SOLUTION: When determination means determines that a prescribed symbol combination is displayed, or triggered by an event that the number of games counted by number-of-game counting means reaches a prescribed number of games prescribed by maximum-number-of-regulation-game regulation means, a game machine 1 executes control of transferring a game from a disadvantageous game state to an advantageous game state. When a selected number-of-game release mode has a maximum number of regulation games more than that of another mode, the game machine 1 executes a setup suggestion performance, after the number of games reaches the maximum number of regulation games of the other mode having the less maximum number of regulation games. Even when a mode advantageous to the player is not selected, this configuration can provide the player with eagerness for continuing the game until the number of games reaches the maximum number of regulation games.SELECTED DRAWING: Figure 15
申请公布号 JP2016036508(A) 申请公布日期 2016.03.22
申请号 JP20140161485 申请日期 2014.08.07
申请人 KYORAKU SANGYO CO LTD 发明人 NADAHARA TAKU
分类号 A63F5/04 主分类号 A63F5/04
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