发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing excitement of games.SOLUTION: When a ready-to-win presentation is performed in an "S mode" setting, an "S ready-to-win" is performed, in addition, when a big win is won in the "S ready-to-win", an "S opening presentation" or an "S round presentation" is performed. Also, a cut-in with an "XYZ round presentation" is performed only during an "ABC round presentation" is being performed, and during a performance of the "S round presentation", no other presentations will cut-in. Furthermore, if an "8R/8R (with a stirring up presentation) variable probability big win", a "6R/8R (with a stirring up presentation) variable probability big win", a "4R/8R (with a stirring up presentation) variable probability big win" or a "0R/8R variable probability big win" occurs, the "S ready-to-win" will not be performed.SELECTED DRAWING: Figure 54
申请公布号 JP2016036441(A) 申请公布日期 2016.03.22
申请号 JP20140160490 申请日期 2014.08.06
申请人 KYORAKU SANGYO CO LTD 发明人 ITO GO;NADAHARA TAKU;KOBAYASHI KUNIYUKI
分类号 A63F7/02 主分类号 A63F7/02
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