发明名称 自明のマルチユーザコンテンツのためのシステム及び方法
摘要 Systems and methods are provided to implement a technique for generating interactive events in a simulation, such as creating encounters in an online computer game. In one implementation, encounters are created based on the players and the environment and allow for interaction that is different for different players. Players can select encounters for interaction and choose how to handle the encounter. Encounters may have one or more objectives for participating players to resolve. The objectives for the same encounter may be different for different characters depending on the characteristics of the player characters. If multiple player characters interact with the same encounter, they may each be presented with different objectives, some or all of which may be competing. In addition, the objectives for an encounter may change depending on how other objectives are resolved.
申请公布号 JP5884485(B2) 申请公布日期 2016.03.15
申请号 JP20110520167 申请日期 2009.07.22
申请人 デイブレイク ゲーム カンパニー リミテッド ライアビリティ カンパニー 发明人 ロード ショーン;アーセナル アンドレ
分类号 A63F13/00 主分类号 A63F13/00
代理机构 代理人
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