发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To suppress that operation means is wastefully operated by a player, in a game machine which executes an operation performance for changing a performance mode of a performance every time a prescribed condition is established by the operation of the operation means by the player in a preset operation period.SOLUTION: In a winning notification performance, a first stage by the operation of a start lever, a second stage by the operation of a first stop button, and a third stage by the operation of a second stop button are executed. In the second stage, when a button which is the same as a stop button being the first stop button is continued in operation, a player wins a development lottery which is performed every time the number of times of the operations reaches a regulated number of times, and an execution state of the performance is thereby developed up to a pre-selected maximum development degree. In the case that the button which is the same as the stop button being the first stop button is further operated in a state that a performance of the second stage is developed up to the selected maximum development degree, a specified condition is established when the number of times of the operations reaches a prescribed number of times, and a performance is transited to a performance of the third stage even before the second stop button is operated.SELECTED DRAWING: Figure 9
申请公布号 JP2016032731(A) 申请公布日期 2016.03.10
申请号 JP20150224919 申请日期 2015.11.17
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
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