发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To increase an execution frequency of a continuous notice performance.SOLUTION: Every time when entry information is acquired with entry to a start winning hole as an opportunity, performance contents are identified based on the acquired entry information, and execution of a continuous notice performance, which extends over a pattern variation performance to be executed based on start hold information that had already been stored in a main control RAM at a point of time when the entry information has been acquired, is determined based on the identified performance contents. In this case, a game machine is configured to determine that the execution of the next continuous notice performance is acceptable or not based on the performance contents identified from newly acquired entry information when the new entry information is acquired before execution of the present variable performance corresponding to the entry information as an opportunity for determining the execution of the continuous notice performance, and to allow the continuous notice performance based on the next execution determination to be executed continuously after execution of the present variable performance based on the prior execution determination when execution of the next continuous notice performance is determined.
申请公布号 JP5882879(B2) 申请公布日期 2016.03.09
申请号 JP20120254771 申请日期 2012.11.20
申请人 株式会社ニューギン 发明人 逵井 真嘉;齋藤 悟;川北 雄大;島田 昂季;三木 慎一
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址