发明名称 DYNAMIC ALLOCATION OF RENDERING RESOURCES IN A CLOUD GAMING SYSTEM
摘要 Provided is a method that includes generating sets of rendering commands for rendering video content for a client device and directing each of the sets of rendering commands to at least one rendering resource from a group of at least two rendering resources, such that each of the rendering resources has at least some of the sets of rendering commands directed to it. The action of directing may include directing each set of rendering commands to a rendering resource, from among the at least two rendering resources, that is designated as an allocated rendering resource for the client device. The method may further include changing which of the at least two rendering resources is designated as the allocated rendering resource for the client device.
申请公布号 US2016059125(A1) 申请公布日期 2016.03.03
申请号 US201314432046 申请日期 2013.05.23
申请人 KABUSHIKI KAISHA SQUARE ENIX HOLDINGS (ALSO TRADING AS SQUARE ENIX HOLDINGS CO., LTD.) 发明人 GEORGIEV Stephan;OTANI Tomokazu;ZLOBEC Sanro
分类号 A63F13/355;A63F13/216 主分类号 A63F13/355
代理机构 代理人
主权项 1. A computer implemented method, comprising: generating sets of rendering commands for rendering video content for a client device; directing each of the sets of rendering commands to at least one rendering resource from a group of at least two rendering resources such that each of the rendering resources has at least some of the sets of rendering commands directed to it.
地址 Tokyo JP