摘要 |
The locations of cameras (310A-D) and microphones (312A-B) are represented in a graphical representation (304) of a venue, together with other elements of the live-action event occurring therein, such that a producer can immediately recognize and assess camera and microphone positions relative to the ongoing action. Using graphical user interface techniques, the producer can direct movement of a camera or microphone. The result is communication of an instruction to move to the new location specified by the user input to the camera or microphone. |