发明名称 Prediction method, generation method and storage medium
摘要 A prediction method generates a fragment number map having a predetermined number of pixels and a mipmap of the fragment number map, and for a pixel of one layer in the mipmap, derives an estimated number of fragments included on average on one light path in a case where ray-bundles for a light transport computation are defined for a corresponding region in a 3D scene corresponding to the pixel, and outputs, as a predicted number of ray-bundle light paths for the computation storable in a predetermined memory region for a pixel of one layer, a value obtained by dividing the size of the memory region by this value. The method derives an estimated number of fragments by adding a compensation value corresponding to a layer of the pixels in the number of fragments which is a pixel value of one pixel.
申请公布号 EP2784752(A3) 申请公布日期 2016.03.02
申请号 EP20140157055 申请日期 2014.02.27
申请人 SQUARE ENIX CO., LTD. 发明人 TOKUYOSHI, YUSUKE
分类号 G06T15/06;G06T15/50 主分类号 G06T15/06
代理机构 代理人
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