主权项 |
1. A parallel AI hybrid gaming system, comprising:
a processing device constructed to:
execute an entertainment game of skill for a player, wherein the player is a human player;communicate, to a game world server, a signal including a trigger of a wager of game world credits triggered by a player's action during the player's skillful play of the entertainment game;communicate, to the game world server, a signal including a trigger of a wager of virtual credits triggered by an Artificially Intelligent Non-Player Character's (AI NPC) action taken by an AI NPC opponent of the player during the player's skillful play of the entertainment game, wherein the AI NPC is not the human player;receive, from the game world server, a signal including a result of a wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;receive, from the game world server, a signal including a result of a wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game;display the result of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game; anddisplay the result of the wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game; a player real world server constructed to:
receive, from the game world server, a signal including a request for a resolution of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;determine the result of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game; andcommunicate, to the game world server, the signal including the result of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game; an AI real world server constructed to:
receive, from the game world server, a signal including a request for a resolution of a wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game;determine the result of the wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game; andcommunicate, to the game world server, the signal including the result of the wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game; and the game world server, connected to the processing device and the AI real world server via a network and connected to the real world server via a communication link, constructed to:
continuously monitor the processing device for the signal including the trigger of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;continuously monitor the processing device for the signal including the trigger of the wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game;receive, from the processing device, the signal including the trigger of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;receive, from the processing device, the signal including the trigger of the wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game;distinguish between the signal including the trigger of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game and the signal including the trigger of the wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game;determine whether to trigger the wager based on the signal including the trigger of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;determine whether to trigger the wager based on the signal including the wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game;communicate, to the real world server, the signal including the request for the resolution of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;communicate, to the AI real world server, the signal including the request for the resolution of the wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game;receive, from the real world server, the signal including the result of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;receive, from the AI real world server, the signal including the result of the wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game;communicate, to the processing device, the signal including the result of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;communicate, to the processing device, the signal including the result of the wager of virtual credits triggered by the AI NPC's action taken by the AI NPC opponent of the player during the player's skillful play of the entertainment game. |