发明名称 Method and apparatus for dynamically adjusting game or other simulation difficulty
摘要 A method for use with a simulation includes running the simulation, receiving information from a control interface used by a user to interact with the simulation, analyzing the received information, forming at least an indication of the user's level of skill based on the analysis of the received information, and adjusting a difficulty level of the simulation based on the indication of the user's level of skill. A storage medium storing a computer program executable by a processor based system and an apparatus for use with a simulation are also disclosed.
申请公布号 US9266026(B2) 申请公布日期 2016.02.23
申请号 US201313932446 申请日期 2013.07.01
申请人 Sony Computer Entertainment LLC 发明人 Jacob Mark Lester
分类号 A63F9/24;A63F13/67;A63F13/40;G06F3/0481 主分类号 A63F9/24
代理机构 Fitch, Even, Tabin & Flannery LLP 代理人 Fitch, Even, Tabin & Flannery LLP
主权项 1. A method, comprising: running a simulation; receiving information from a control interface used by a user to interact with the simulation, wherein the received information comprises information relating to frequency or severity of the three-dimensional movements of an object; analyzing the received information relating to the frequency or severity of the three-dimensional movements of the object; forming at least an indication of the user's level of skill based on the analysis of the received information relating to the frequency or severity of the three-dimensional movements of the object; and dynamically adjusting a difficulty level of the simulation based on the indication of the user's level of skill.
地址 Foster City CA US