发明名称 Device connection proxy through cloud to optimize network messages
摘要 Technology is disclosed herein for optimizing network connections using proxy connections. According to at least one embodiment, a computing device receives requests for network connections with remote servers from multiple computer applications running on the computing device. The computing device further establishes a network connection with a proxy server. The proxy server initiates and maintains proxy network connections with the remote servers. The proxy server can delay at least one network message of the network messages received from the remote servers such that the proxy server sends the network messages to the computing device in a batch. The proxy server batches the network messages such that the computing device stays at a high power consumption state for a time period shorter than an overall time period for which the computing device would stay at the high power consumption if the network messages were sent individually without batching.
申请公布号 US9270719(B2) 申请公布日期 2016.02.23
申请号 US201314043438 申请日期 2013.10.01
申请人 发明人 Chan Michael A.
分类号 G06F15/16;H04L29/06;G06F17/30;H04L29/08;H04L12/26;H04L9/08;H04L9/32;G06F9/44;G06F9/445;H04W8/24 主分类号 G06F15/16
代理机构 代理人
主权项 1. A method for optimizing network connections using proxy connections, comprising: receiving, at a computing device, requests for network connections with remote servers from multiple computer applications running on the computing device, wherein a gaming application is one of the multiple computer applications, wherein the gaming application utilizes gaming content available through one or more remote servers, the gaming content enabling a user of the computing device to play a game associated with the gaming application on the computing device; establishing, by the computing device, a network connection with a proxy server separate from the remote servers, wherein the proxy server is configured to maintain proxy network connections with the remote servers; and receiving, at the computing device, network messages in a batch for the computer applications through the network connection with the proxy server, wherein the network messages are generated by the remote servers, wherein the gaming content for enabling the user of the computing device to play the game is received as one or more network messages; wherein the proxy server batches the network messages such that the computing device stays at a high power consumption state for a time period shorter than an overall time period for which the computing device would stay at the high power consumption if the network messages were sent individually without batching; wherein the network messages are aggregated in the batch by delaying at least one network message of the network messages, wherein the proxy server aggregates network messages received in a time period into a single batch, a time length of the time period being determined based on one or more game events of the game, wherein a given game event includes a starting of a given game by the user, a entering of a new stage in the given game by the user, a entering of a new place in the given game by the user, a completing of a mission in the given game by the user, an obtaining of a game item in the given game by the user, a meeting of another character in the given game by the user, a talking with another character in the given game by the user, an occurrence of a scene change in the given game, any predefined game-related events, any predefined game-related milestones, or a suspension of the given game at a point of play intended to avoid disrupting an experience for the user.
地址