发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To vary a right being an object of notification according to an operation of a player.SOLUTION: When an operation frequency count value reaches an operation frequency which is specified from an operation frequency pattern (step S824; Yes), an anticipation result which is stored while being associated with an anticipation preservation number [1] by an anticipation result notification command receiving buffer (step S826), a storage content of the preservation data which are stored in a sub-ordinary entry lower than a preservation number [1] by the anticipation result notification command receiving buffer is shifted to a superordinate rank one by one in entry (step S827). By this constitution, a performance control CPU can select and read an anticipation result being an object of an anticipation performance in an order of an anticipation preservation number out of the anticipation result which is stored in the anticipation result notification command receiving buffer according to an operation frequency of an operation button by a player.SELECTED DRAWING: Figure 37
申请公布号 JP2016026589(A) 申请公布日期 2016.02.18
申请号 JP20150169445 申请日期 2015.08.28
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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