摘要 |
Abstract A gaming system configured to receive biometric data from a player and in game data in relation to game being played by the player identify problem gambling behaviour using a problem gambling identification computation technique, the computation technique having as input the biometric data and the in game data, the computation technique having been optimized using a training computation technique having as input training biometric data and in game data obtained during a training phase from a set of known problem gamblers and a set of known non-problem gamblers and impose gambling level restrictions accordingly. Display Device ROM Processor -1000 1 0 1 0----------11AV interface Storage Network O/ interface: 170 device Interface Storage 130 medium reader Network, 180 Storage --------- Player 105 120- Interface media --------- ECG 11 5a 125a Face Image Conductivity 115b 125b Iris Image Pressure 115c 125c Fingerprint -Image Data 115d 145 Security Device In-game data 135 Figure 1 |