摘要 |
A method obtains multiple recorded instances of play through a virtual environment and generating the virtual environment through which progress may be made by a player. At a first elapsed time, a position of the player is determined within the virtual environment. At the first elapsed time, data indicating a position within the virtual environment is obtained, and a difference between the obtained position and the determined position of the player is calculated. If the difference exceeds a first threshold, the method searches for a second recorded instance of play meeting criteria where, at the first elapsed time, the data indicates a position within the environment whose difference from the determined position does not exceed a second threshold. If a second recorded instance of play meets the criteria, a graphical element is incorporated into the environment at the position obtained from the first elapsed time within the second recorded instance. |
主权项 |
1. A method of user interaction with an entertainment device, comprising the steps of:
obtaining a plurality of recorded instances of play through a virtual environment; generating, by one or more processors, the virtual environment, through which progress may be made by a player; and at a first elapsed time, determining a position of the player within the virtual environment; obtaining from a first recorded instance of play, at the first elapsed time within the recording, data indicating a position within the virtual environment; calculating, by the one or more processors, a difference between the position obtained from the first recorded instance of play and the determined position of the player, and if the difference exceeds first predetermined positive or negative thresholds, then:
searching for a second recorded instance of play meeting criteria where, at the first elapsed time within the recording, the data indicates a position within the virtual environment whose difference from the determined position of the player does not exceed second predetermined positive or negative thresholds, and has a relative velocity with respect to the player that is towards the player;and if a second recorded instance of play is found that meets the criteria, then:
incorporating, by the one or more processors, a graphical element into the virtual environment at the position obtained from the first elapsed time within the second recorded instance of play. |