摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing player's interest in a game incidental to an original game, and capable of accurately providing history information relating to the incidental game.SOLUTION: On power-on of a game machine, when stored history information relating to a pseudo game performance is referred to (step Ss 148), and a value of a pseudo unit game count PG is larger than that of a count R stopped on a winning line L in a stored pattern combination of "red 7-red 7-red 7" (YES in step Ss150), the value of R is cleared (step Ss 152). When the value of the pseudo unit game count PG exceeds the maximum pseudo unit game count, namely "7", (YES in step Ss154), "1" is subtracted from a stored value of a pseudo game performance start count PD (step Ss 156). |