发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a game from becoming monotonous by executing an auxiliary performance suitably.SOLUTION: When a second AT state has ended and shifted to a RB state, a continuous performance is performed for 7 games in the RB state. When it is determined to continue the AT mode on the basis of a value of an accumulation counter for a cherry, a victory performance is performed at a second game of the continuous performance. When it is determined to continue the AT mode on the basis of a value of an accumulation counter for a second watermelon, the victory performance is performed at a third game of the continuous performance. When it is determined to continue the AT mode on the basis of a value of an accumulation counter for a first watermelon, the victory performance is performed at a forth game of the continuous performance.SELECTED DRAWING: Figure 1
申请公布号 JP2016026027(A) 申请公布日期 2016.02.12
申请号 JP20150213772 申请日期 2015.10.30
申请人 SANYO PRODUCT CO LTD 发明人 ISHIZUKA KEITA;IMOTO MASAHIKO
分类号 A63F5/04 主分类号 A63F5/04
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