发明名称 Generating a Volumetric Projection for an Object
摘要 Particular embodiments comprise providing a surface mesh for an object, generating a voxel grid comprising volumetric masks for the mesh, and generating a lit mesh, wherein the lit mesh comprises a shaded version of the mesh as positioned in a scene. The voxel grid may be positioned over the lit mesh in the scene, and a first ray may be traced to a position of the voxel grid. If the traced ray passed through the voxel grid and hit a location on the lit mesh, then one or more second rays may be traced to the hit location on the lit mesh. If the traced ray hit a location in the voxel grid but did not hit a location on the lit mesh, then one or more second rays may be traced from the hit location in the voxel grid to the closest locations on the lit mesh. Finally, color sampled at one or more locations proximate to the position of the voxel grid may be blurred outward through the voxel grid to create a volumetric projection.
申请公布号 US2016042553(A1) 申请公布日期 2016.02.11
申请号 US201514622791 申请日期 2015.02.13
申请人 Pixar 发明人 Angelidis Alexis;Merrell Jacob Porter;Moyer Robert;Child Philip
分类号 G06T15/10;G06T15/06;G06T5/00;G06T15/08 主分类号 G06T15/10
代理机构 代理人
主权项 1. A method comprising, by one or more computing systems: providing a mesh for an object, wherein the mesh describes a surface geometry of the object; generating a voxel grid comprising volumetric masks for the mesh; generating a lit mesh, wherein the lit mesh comprises a shaded version of the mesh as positioned in a scene; positioning the voxel grid over the lit mesh in the scene; tracing a first ray to a position of the voxel grid; and blurring color sampled at one or more locations proximate to the position of the voxel grid outward through the voxel grid to create a volumetric projection.
地址 Emeryville CA US
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