发明名称 HIGH ORDER FILTERING IN A GRAPHICS PROCESSING UNIT
摘要 This disclosure describes techniques for performing high order filtering in a graphics processing unit (GPU). In examples of the disclosure, high order filtering may be implemented on a modified texture engine of a GPU using a single shader instruction. The modified texture engine may be configured to fetch all source pixels needed for the high order filtering and blend them together with pre-loaded filtering weights.
申请公布号 US2016042549(A1) 申请公布日期 2016.02.11
申请号 US201414452281 申请日期 2014.08.05
申请人 QUALCOMM Incorporated 发明人 Li Liang;Jiao Guofang;Kong Yunshan;Girado Javier Ignacio
分类号 G06T15/00;G06T15/04;G06T1/60 主分类号 G06T15/00
代理机构 代理人
主权项 1. A method for performing high ordering filtering in a graphics processing unit (GPU), the method comprising: receiving, by the GPU, a shader instruction to filter a source pixel; determining, by a texture engine of the GPU, a filter in response to the shader instruction; retrieving, by the texture engine of the GPU, neighboring pixels based on the determined filter; and filtering, by the texture engine of the GPU, the source pixel using the determined filter, the source pixel, and the retrieved neighboring pixels.
地址 San Diego CA US