发明名称 Game apparatus
摘要 The present invention is directed to provide a game apparatus and a game program, which are capable of more strategically conducting a battle with an enemy character, deepening interest, winning a battle with a formidable enemy even without any level up, and enjoying a game that is rich in strategic feature. When an enemy character starts to attack a player character (step S11), time counting to set a chink occurrence flag starts. When an attack operation of the player character on the enemy character is received (step S12) and the attack hits the enemy character (step S13), it is determined whether or not a chink occurrence flag remains set on the enemy character (step S14). When the chink occurrence flag remains set (YES in step S14), a special effect is generated (step S15).
申请公布号 US9254441(B2) 申请公布日期 2016.02.09
申请号 US201213657072 申请日期 2012.10.22
申请人 KABUSHIKI KAISHA SQUARE ENIX 发明人 Tabata Hajime
分类号 A63F13/10;A63F13/44;A63F13/40;A63F13/47 主分类号 A63F13/10
代理机构 Greenblum & Bernstein, P.L.C. 代理人 Greenblum & Bernstein, P.L.C.
主权项 1. A game system that causes a game to progress as a player character conducts a virtual battle with an enemy character, the game system comprising: a server apparatus; and a plurality of game apparatuses which are interconnected via the server apparatus, the server apparatus receiving input operation from each of the plurality of game apparatuses, the game progressing based on the input operation from each of the plurality of game apparatuses, wherein a game apparatus of the plurality of game apparatuses controls the first player character and includes: a controller;a processor;a correspondence relationship storage that stores a correspondence relationship between a plurality of actions and a plurality of time zones, the plurality of actions including a predetermined action that is stored in correspondence with a plurality of predetermined time zones in the correspondence relationship storage; anda memory storing instructions that, when executed by the processor, cause the processor to perform operations including: starting time counting, by a timer, as the enemy character executes the predetermined action of the plurality of actions;causing the player character to make an attack on the enemy character when an attack operation of the player character on the enemy character is received by the controller;generating a predetermined effect when a time at which the player character hits the attack on the enemy character is out of all of the plurality of predetermined time zones from a start of the time counting;generating a special effect different from the predetermined effect when the time at which the player character hits the attack on the enemy character is within one of the plurality of predetermined time zones from the start of the time counting; anddisplaying a special effect possibility display on a display screen during each of the plurality of predetermined time zones to represent that it is possible to generate the special effect by the attack of the player character on the enemy character, wherein different special effects correspond to the plurality of predetermined time zones, the special effect being selected from the different special effects in correspondence with the time at which the player character hits the attack on the enemy character.
地址 Tokyo JP