发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine, even when power is interrupted, capable of substantially matching time information that is managed by simultaneously activating a plurality of game machines.SOLUTION: The game machine counts count values from a game power supply starting time when supply of game power for use in specific performances to be mutually linkedly executed is started, by causing a plurality of game machines for executing games using game media to execute the games at a same time zone, and, when the power is interrupted, registers the count values thereof in a nonvolatile storage area. The game machine counts a specific performance execution time information for executing the specific performance using the count values that has elapsed after the power supply state has become the power interruption state using an internal power different from the game power and the count values registered in the nonvolatile storage area.
申请公布号 JP5853089(B2) 申请公布日期 2016.02.09
申请号 JP20140246940 申请日期 2014.12.05
申请人 京楽産業.株式会社 发明人 生田 昌平;林 建志;石橋 遼一
分类号 A63F7/02 主分类号 A63F7/02
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