摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of reducing a data area to be used by varying probabilities of displaying a special symbol combination without varying an RT (Replay Time) game state.SOLUTION: During an ART (Assist Replay Time) high probability, the game machine transfers a mode among a plurality of modes having different probabilities of determining whether or not to execute a lock in a next game. When a specific internal winning combination is won during the ART high probability, the game machine executes a lottery of determining whether or not to transfer a mode from a current mode to a high mode in which the game has a high probability of being determined to execute the lock in the next game. Further when a winning combination is not won due to a failure of winning any of the internal winning combinations during the ART high probability state, the game machine executes a lottery of determining whether or not to transfer the mode from the current mode to a low mode in which the game has a low probability of being determined to execute the lock in the next game.SELECTED DRAWING: Figure 33 |