发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that can make a game player continuing a game feel a sense of accomplishment.SOLUTION: A Pachinko game machine 10 of the present invention is configured such that the rendering of subduing an enemy character is executed when the winning/losing determination becomes a win in a probability variation state. Then, when only a general character is selected as the subdued enemy character, the selection probability of a mid-boss is increased with increase of the number of Ream Zhuang, so that the mid-boss may be made to be easily selected as continuing the Ream Zhuang. Also, when the number of times of subjugation of the mid-boss is increased, the selection probability of the mid-boss is decreased, so that the rendering of subduing the mid-boss may be executed in the moderate frequency.SELECTED DRAWING: Figure 8
申请公布号 JP2016022298(A) 申请公布日期 2016.02.08
申请号 JP20140150506 申请日期 2014.07.24
申请人 SANEI R & D CO LTD 发明人 ICHIHARA TAKUTO;KOMIYA HOMARE
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址