摘要 |
PROBLEM TO BE SOLVED: To provide a game machine that can make a game player continuing a game feel a sense of accomplishment.SOLUTION: A Pachinko game machine 10 of the present invention is configured such that the rendering of subduing an enemy character is executed when the winning/losing determination becomes a win in a probability variation state. Then, when only a general character is selected as the subdued enemy character, the selection probability of a mid-boss is increased with increase of the number of Ream Zhuang, so that the mid-boss may be made to be easily selected as continuing the Ream Zhuang. Also, when the number of times of subjugation of the mid-boss is increased, the selection probability of the mid-boss is decreased, so that the rendering of subduing the mid-boss may be executed in the moderate frequency.SELECTED DRAWING: Figure 8 |