发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To cause a player to have a feeling of expectation for a next variable display.SOLUTION: In a setup of a door performance pattern determination table 170A, even when a variable display mode of decoration symbols turns out a non-ready-to-win state or a normal ready-to-win state, in a case where a winning-time determination result is a probability variable jackpot or a non-probability-variable jackpot, namely in a case where the display result of a variable display of next decoration symbols is the probability variable jackpot or the non-probability-variable jackpot, a ratio of executing a door performance B after execution of a door performance A is set higher than a case other than that. Further, in a case where the winning-time determination result is a probability variable jackpot or the non-probability-variable jackpot, a possibility of turning out a super ready-to-win state in a variable display of next decoration symbols is higher than a case other than that so as to improve a ratio of continuously executing the door performance B.SELECTED DRAWING: Figure 28
申请公布号 JP2016019910(A) 申请公布日期 2016.02.04
申请号 JP20150198845 申请日期 2015.10.06
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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