摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of inhibiting a player from suffering a disadvantage.SOLUTION: When a game state is transferred from a normal game state to a fifth RT (Replay Time) state, the game machine goes through respective game states of a first RT state, a second RT state, a third RT state, and a fourth RT state. When a transfer outcome is stopped on a valid line, the game state is transferred to the first RT state regardless of the game state at that time. In a case where the game state is any of the first RT state to the fifth RT state and a notification flag is set, when the transfer outcome is stopped on the valid line, the notification flag is cleared. In that state where stop switches are operated in operation order capable of establishing a bell winning and where the stop switches are operated at operation timing capable of establishing a special bell winning, such a situation that the transfer outcome is stopped on the valid line can be avoided.SELECTED DRAWING: Figure 28 |