发明名称 |
LOAD BALANCING IN CLOUD-BASED GAME SYSTEM |
摘要 |
Technologies are generally described for a load balancing scheme for a cloud-based game system. In some examples, a load balancing system may include a resource usage measurement unit configured to measure resource usage of a game server, a determination unit configured to determine one or more client devices to stream non-interactive media files among a plurality of client devices connected to the game server based at least in part on the resource usage measured by the resource usage measurement unit, and a transmission unit to stream the non-interactive media files to one or more of the client devices upon occurrence of a predetermined game event. |
申请公布号 |
US2016036901(A1) |
申请公布日期 |
2016.02.04 |
申请号 |
US201514884195 |
申请日期 |
2015.10.15 |
申请人 |
Empire Technology Development LLC |
发明人 |
KIM Seungil |
分类号 |
H04L29/08;H04L29/06;A63F13/355;H04L12/911 |
主分类号 |
H04L29/08 |
代理机构 |
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代理人 |
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主权项 |
1. A cloud-based game system, comprising:
one or more game servers configured to provide a cloud-based gaming service; a plurality of client devices connected to the gaming service; and a load balancing module implemented on at least one of the one or more game servers, the load balancing module configured to:
measure resource usage of the one or more game servers,determine whether the measured resource usage exceeds a predetermined threshold,in response to a determination that the measured resource usage exceeds the predetermined threshold, identify one or more of the plurality of client devices to which one or more non-interactive media files are to be provided, andprovide the one or more non-interactive media files to the identified one or more client devices. |
地址 |
Wilmington DE US |