发明名称 LOAD BALANCING IN CLOUD-BASED GAME SYSTEM
摘要 Technologies are generally described for a load balancing scheme for a cloud-based game system. In some examples, a load balancing system may include a resource usage measurement unit configured to measure resource usage of a game server, a determination unit configured to determine one or more client devices to stream non-interactive media files among a plurality of client devices connected to the game server based at least in part on the resource usage measured by the resource usage measurement unit, and a transmission unit to stream the non-interactive media files to one or more of the client devices upon occurrence of a predetermined game event.
申请公布号 US2016036901(A1) 申请公布日期 2016.02.04
申请号 US201514884195 申请日期 2015.10.15
申请人 Empire Technology Development LLC 发明人 KIM Seungil
分类号 H04L29/08;H04L29/06;A63F13/355;H04L12/911 主分类号 H04L29/08
代理机构 代理人
主权项 1. A cloud-based game system, comprising: one or more game servers configured to provide a cloud-based gaming service; a plurality of client devices connected to the gaming service; and a load balancing module implemented on at least one of the one or more game servers, the load balancing module configured to: measure resource usage of the one or more game servers,determine whether the measured resource usage exceeds a predetermined threshold,in response to a determination that the measured resource usage exceeds the predetermined threshold, identify one or more of the plurality of client devices to which one or more non-interactive media files are to be provided, andprovide the one or more non-interactive media files to the identified one or more client devices.
地址 Wilmington DE US