发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can appropriately perform setting of a predetermined item related to the game machine.SOLUTION: After power is supplied, in a screen of a main display device 108, "setting 1 setting 2" is displayed which sets a criterion (a reference time) for performing an abnormality determination of a winning frequency in winning frequency abnormality error processing in which whether the winning frequency of a game ball to a predetermined winning device is abnormal or not is determined. For the reference time, for example, 20 seconds is associated with the setting 1 and 80 seconds is associated with the setting 2 to be set. During a period until a RAM clear switch after power supply is operated to be turned on again, a desired one of the setting 1 and setting 2 is selected by operating a performance key. Thereby, the selected reference time is stored and set in an abnormality related information storage area of a sub RAM, as abnormality related information.SELECTED DRAWING: Figure 35
申请公布号 JP2016016006(A) 申请公布日期 2016.02.01
申请号 JP20140138785 申请日期 2014.07.04
申请人 KYORAKU SANGYO CO LTD 发明人 HAMADA ISAMU;IKUTA SHOHEI;KAWAKAMI KOTA
分类号 A63F7/02 主分类号 A63F7/02
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