发明名称 PERSPECTIVE-CORRECT COMMUNICATION WINDOW WITH MOTION PARALLAX
摘要 A perspective-correct communication window system and method for communicating between participants in an online meeting, where the participants are not in the same physical locations. Embodiments of the system and method provide an in-person communications experience by changing virtual viewpoint for the participants when they are viewing the online meeting. The participant sees a different perspective displayed on a monitor based on the location of the participant's eyes. Embodiments of the system and method include a capture and creation component that is used to capture visual data about each participant and create a realistic geometric proxy from the data. A scene geometry component is used to create a virtual scene geometry that mimics the arrangement of an in-person meeting. A virtual viewpoint component displays the changing virtual viewpoint to the viewer and can add perceived depth using motion parallax.
申请公布号 US2016028991(A1) 申请公布日期 2016.01.28
申请号 US201514873190 申请日期 2015.10.01
申请人 Microsoft Technology Licensing, LLC 发明人 Smith Yancey Christopher;Lang Eric G.;Zhang Zhengyou;Huitema Christian F.
分类号 H04N7/14;H04N13/02 主分类号 H04N7/14
代理机构 代理人
主权项 1. A method for creating an in-person communication experience between participants in an online meeting, comprising: capturing RGB data and depth information of the local participant from a plurality of camera pods arranged around a monitor that a local participant is viewing; creating a geometric proxy for the local participant by adding the RGB and the depth information; generating scene geometry based on a number of participants in the online meeting, including the local participant; rendering the geometric proxy for the local participant and geometric proxies for each of the other participants in the online meeting to each other in the scene geometry so that the scene geometry is consistent with an in-person conversation; transmitting the rendered geometric proxies and scene geometry to each of the participants; displaying a virtual viewpoint to the local participant that includes a rendered geometric proxy for each of the participants along with a background that is part of the scene geometry; changing the virtual viewpoint based on a position of the local participant's face such that the local participant's view of other participants and the background is dependent on an orientation of the local participant's face; and adding an illusion of depth to the virtual viewpoint using motion parallax to create the in-person communication experience between the participants in the online meeting.
地址 Redmond WA US