发明名称 COMPUTERISED METHOD OF PRESENTING A GAME SELECTION SCREEN IN A MULTI GAME ENVIRONMENT
摘要 A method of presenting a game selection screen in a multi-game environment on a gaming machine is taught. The method being executed by a computerized game controller, the method comprising: (a) for each game Gi in the multi-game environment, where i=1:the maximum number of games: (ai) preparing frame buffers FBi by rendering the respective game's associated game screen into the respective FBi; and (aii) recording a first time stamp; (b) recording a second time stamp, where the second time stamp is indicative of a time later than the first time stamp; and determining if one of the frame buffers FBi requires updating, and when a positive determination is made, preparing said frame buffer by rendering the respective game's associated game screen into the respective FBi using a delta time between the second time stamp and the first time stamp; and (c) forming dynamic icons for display on the game selection screen by rendering each previously prepared frame buffer FBi whilst controlling one or more visual aspects of the dynamic icons. Further provided is a game controller for a gaming machine having a display for presenting a game selection screen in a multi-game environment.
申请公布号 US2016027243(A1) 申请公布日期 2016.01.28
申请号 US201514805983 申请日期 2015.07.22
申请人 Atlas Gaming Technologies Pty Ltd. 发明人 Solaja Zenja
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. A method of presenting a game selection screen in a multi-game environment on a gaming machine, the method executed by a computerized game controller and comprising: (a) for each game Gi in the multi-game environment, where i=1:the maximum number of games: preparing frame buffers FBi by rendering the respective game's associated game screen into the respective FBi; andrecording a first time stamp; (b) recording a second time stamp, where the second time stamp is indicative of a time later than the first time stamp; and determining if one of the frame buffers FBi requires updating, and when a positive determination is made, preparing said frame buffer by rendering the respective game's associated game screen into the respective FBi using a delta time between the second time stamp and the first time stamp; and (c) forming dynamic icons for display on the game selection screen by rendering each previously prepared frame buffer FBi whilst controlling one or more visual aspects of the dynamic icons.
地址 Port Melbourne AU