摘要 |
The present invention relates to a real-time image producing method in a game of game contents. For this, in the present invention, when a real-time image is produced by using a nonlinear timeline editor, the subject image information is scripted and this information is shared by a server and a client. Thus, the present invention produces advantageous effects of performing an image synchronization operation between a server and a client easily, thereby reducing an error, and of reducing producing hours. |