摘要 |
PROBLEM TO BE SOLVED: To provide a game device capable of attenuating game sound according to distance over which sound is transmitted by a simple calculation even if sound turns around an object for blocking off transmission of the sound.SOLUTION: A distance measurement part 331 obtains distance over which sound is transmitted, based on the number of frames between a frame where a player character exists and a frame where a sounding body exists, and an effect part 332 performs attenuation processing corresponding to the distance measured by the distance measurement part 331 to sound effect. Thus, the sound effect can be attenuated according to the distance over which sound is transmitted even if sound turns around an object for blocking off transmission of the sound. |