摘要 |
PROBLEM TO BE SOLVED: To improve performance effects by appropriately setting execution frequency of executing a read-ahead performance, while preventing unconformity with other performances.SOLUTION: A game machine defines any of reservations stored in a storage part as an object reservation, defines a reservation to be read prior to the object reservation as a pre-object reservation, and executes a read-ahead performance from the pre-objet reservation to the object reservation. A variation time of an undefined reservation, a ready-to-win group determination random number of which is a defined value less than 9000, is determined as 13 secs or 0.3 sec according to the number of reservations when being read out. The undefined reservation may be sometimes determined as an object reservation and, when being defined as the object reservation, the 13-sec execution pattern information is stored. When a variation time is determined as 13 secs in starting the variation, the game machine executes a read-ahead performance on the basis of the stored execution pattern information and, when the variation time is determined as 0.3 sec in starting the variation, changes the execution pattern information to execute 0.3-sec read-ahead performance. |