发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance amusement of a performance in a game machine capable of executing the performance where identification patterns are exchanged.SOLUTION: A game machine 1 can execute a pattern mode change performance to generate a possibility of progress of an advantageous game by moving each identification pattern 20 not in a predetermined combination mode and changing it to a predetermined combination mode following movement of an accompanying pattern 30 allocated to each identification pattern 20 differing from the identification pattern 20 when a combination mode where a group of a plurality of varying identification patterns 20 is stopped or tentatively stopped is not a predetermined combination mode.
申请公布号 JP2016007507(A) 申请公布日期 2016.01.18
申请号 JP20140131774 申请日期 2014.06.26
申请人 SANEI R & D CO LTD 发明人 ICHIHARA TAKUTO;YAMAMOTO KAZUHIRO;ITO JUN
分类号 A63F7/02 主分类号 A63F7/02
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