发明名称 |
GAME MACHINE AND COMPUTER PROGRAM USED THEREFOR |
摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing habituation of players.SOLUTION: The game machine provide a music game for guiding each operation timing when an object corresponding to each operation timing reaches a reference line KL corresponding to a current time. Further the game machine displays two instruction routes R extending from one end side toward the other end side of a time axial direction, while passing through each position in the horizontal direction crossing with the time axial direction, and the reference line KL on a game screen 40R, and displays the respective instruction routes R such that the respective instruction routes R move towards the reference line KL with a time lapse. Furthermore, the game machine displays the respective instruction routes R in such a manner that at least parts of the two instruction routes R are intersected with each other. |
申请公布号 |
JP2016005565(A) |
申请公布日期 |
2016.01.14 |
申请号 |
JP20150153963 |
申请日期 |
2015.08.04 |
申请人 |
KONAMI DIGITAL ENTERTAINMENT CO LTD |
发明人 |
NISHIMURA YOSHITAKA;HAYASHI KAZUHA;HONJO TETSUHIRO;TAGAMI AOI;MOTOHASHI ERIKO;SATO YUKI;MIYAZAKI YUMA;KODERA HIDENORI;ISHIKAWA TAKAYUKI |
分类号 |
A63F13/814;A63F13/44;A63F13/52;A63F13/55 |
主分类号 |
A63F13/814 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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