发明名称 System to deliver prioritized game audio wirelessly with a minimal latency
摘要 The disclosure relates to a system to deliver prioritized game audio wirelessly with a minimal latency by processing a low-priority game audio (such as background music) and high-priority game audio (such as sound effects) in a wireless gaming system, resulting in a minimal high-priority audio latency. The disclosure can then be used to transmit high quality positional multichannel audio at a minimal wireless bandwidth.
申请公布号 US9233300(B2) 申请公布日期 2016.01.12
申请号 US201313948815 申请日期 2013.07.23
申请人 MICROCHIP TECHNOLOGY INCORPORATED 发明人 Peng Kelvin Chi-Hsuang;Liu Sheng
分类号 A63F13/00;A63F13/54 主分类号 A63F13/00
代理机构 Slayden Grubert Beard PLLC 代理人 Slayden Grubert Beard PLLC
主权项 1. A system to deliver prioritized game audio wirelessly with a minimal latency, comprising: a game console, having a game audio signal as a stereo audio signal; a game controller, electrically connected to the game console, used to control the game audio signal; a wireless audio transmitter, with a first antenna, electrically connected to the game console, used to take the game audio signal from the game console and generate a corresponding radio signal from the game audio signal; and a wireless gaming headphone, with a second antenna, wirelessly connected to the game console, used to receive wirelessly the corresponding radio signal from the wireless audio transmitter; wherein the game audio signal is separated as two components: a background music track (BGM) anda digital command for sound effects (SFX), the background music track is processed as a low-priority game audio to be played with a delay around 40 ms and the digital command for sound effects is processed as a high-priority game audio to be played with a delay from 10 ms to 20 ms.
地址 Chandler AZ US