发明名称 |
System to deliver prioritized game audio wirelessly with a minimal latency |
摘要 |
The disclosure relates to a system to deliver prioritized game audio wirelessly with a minimal latency by processing a low-priority game audio (such as background music) and high-priority game audio (such as sound effects) in a wireless gaming system, resulting in a minimal high-priority audio latency. The disclosure can then be used to transmit high quality positional multichannel audio at a minimal wireless bandwidth. |
申请公布号 |
US9233300(B2) |
申请公布日期 |
2016.01.12 |
申请号 |
US201313948815 |
申请日期 |
2013.07.23 |
申请人 |
MICROCHIP TECHNOLOGY INCORPORATED |
发明人 |
Peng Kelvin Chi-Hsuang;Liu Sheng |
分类号 |
A63F13/00;A63F13/54 |
主分类号 |
A63F13/00 |
代理机构 |
Slayden Grubert Beard PLLC |
代理人 |
Slayden Grubert Beard PLLC |
主权项 |
1. A system to deliver prioritized game audio wirelessly with a minimal latency, comprising:
a game console, having a game audio signal as a stereo audio signal; a game controller, electrically connected to the game console, used to control the game audio signal; a wireless audio transmitter, with a first antenna, electrically connected to the game console, used to take the game audio signal from the game console and generate a corresponding radio signal from the game audio signal; and a wireless gaming headphone, with a second antenna, wirelessly connected to the game console, used to receive wirelessly the corresponding radio signal from the wireless audio transmitter; wherein the game audio signal is separated as two components:
a background music track (BGM) anda digital command for sound effects (SFX), the background music track is processed as a low-priority game audio to be played with a delay around 40 ms and the digital command for sound effects is processed as a high-priority game audio to be played with a delay from 10 ms to 20 ms. |
地址 |
Chandler AZ US |